Miguel Ramos |
Santander (EFE).- The Ojáncano, the Trastolillo, the Cuélebre or the Anjana are some of the characters from Cantabrian mythology with which a graphic designer from Santander has created a card game, with the idea of combining entertainment for everyone audiences by evoking their cultural roots.
“It seems to me a topic that was being lost and some spark was lacking to promote it,” says Adriana Diloy, who, at 22, has illustrated and launched this game, which seeks to be an alternative and fun for children and young people. in front of the recurring digital screens.
In an interview with EFE, he explains that he has been inspired by the classic game of uniting families from seven countries, but contributing his vision of Cantabrian mythology with affable traits.
“They are not a mother, father or son, but four categories divided by colors are established, and within each group there are families,” he details.
65 cards to play traditional or versioned style
Each deck is made up of 65 cards and can be played in the traditional style in which participants ask for the missing characters to collect them, one by one, and thus complete the families.
Another version consists of using some interaction cards to steal, pass or look at the opponent’s hand, with the aim of making the game more entertaining.
“These actions are related to the special attributes of each character, that is, if the Widget touches you, which is a rascal, you draw a card. Or the Basilisk, which blocks the player’s action, ”says Adriana, who adds that it is not a complicated dynamic and all family members can participate, although she recommends it from the age of 8.
Each one of the 44 mythological characters that appear in the game are accompanied by a description that identifies the particularities and legends that were once attributed to them, as an educational and learning point.
Game created in confinement
According to its author, this proposal for cards was created during the days of confinement due to the pandemic in which he was dedicated to playing ludo over the internet with his family.
That return to traditional games led, months later, to venture into making illustrated cards with characters, as a result of a university project that he was commissioned on a creative dictionary.
“Since I did that, I thought I would go a step further and try how a card game would turn out as a final degree proposal since it was more complicated,” he added.
Now, for the project to become a reality, it has promoted a crowdfunding campaign as the first way of financing that has not given the expected result.
Looking for new card games in the future
Despite this, and after pulsing among the public the real interest that exists in the game, he is going to pay for a first print run of a hundred decks of which at least half are already reserved.
“Publishing a book is expensive, but a card game is even more so because there are parts of the packaging process that are done manually,” he clarified.
In addition to the letters, it has released items linked to its creation, such as key chains of mythological characters, illustrations and coloring books for children.
In short, Adriana wants to promote this hobby as an illustrator who, thanks to her relatives, was soaked in since she was little, completing it with adequate training in order to carry out other card games in the future.