José Luis Picón I Málaga, (EFE).- “Aurora”, the first video game inspired by the universe of García Lorca, invites you to walk through the streets of New York at the hands of the poet from Granada “so that those who do not know Federico they know that Federico exists, if there are,” say its creators.
In this way they paraphrase the poet himself, who said that he “wanted to bring theater to those who don’t even know that theater exists”, explained Jesús Torres in the presentation of the video game “Aurora” about Lorca, which is in the development phase. preproduction.
“Federico goes to New York because of a heartbreak and they recommend it to him to be better with himself. He leaves Spain writing ‘Yerma’ and ‘La casa de Bernarda Alba’ and later he writes ‘Poeta en Nueva York’. He changes his way of expressing what happens to him, ”Torres highlights.
In addition, he arrives in the city in the days of the stock market crash of 1929. “His mother gave him a camera to take photos there, but he sees that they do not express what he sees. He expects to discover the Garden of Eden there and what he sees are bankers jumping out of windows”.
Dalí, Buñuel or Alberti
Torres adds that the poems of Lorca leaving Spain “smell of jasmine”, but those of New York “smell of alcohol and tobacco”, and “that experience that changed Federico is the puzzle that must be built” in the video game “while finds how to come home and how to come back to himself.”
The player will see letters from characters such as Dalí, Buñuel or Alberti advising him to return, according to Torres, who specifies that they have tried “not to fall into the myth of Federico, because when he goes to New York he is a young man who wants to see the world and who He doesn’t know what’s going to happen to him in the 36″.
For his part, Borja Vaz admits that “it is the first video game about Lorca, but not the first with cultural roots”, because this world “is very fertile and rich, and prides itself on the fact that the global scene is very attentive to cultural expressions Of each country”.
According to Vaz, the video game “is a vehicle of empathy that allows one to delve into a figure or subject in a more visceral way”, and in this case they have “chosen the moment of Lorca with the most possibilities of delving into his person”.
Lorca in New York
“Lorca in New York, during the stock market crash, with the racial question, the incipient counterculture of Harlem and jazz and the movements of black society provided a breeding ground that could allow ideas and an iconography to flourish that could give a lot of use. in the video game”, adds Vaz.
He specifies that it is “an exploration game” in which it will be possible to “hold a series of conversations” and the player will handle “a map to decide which areas of New York to explore.”
It is aimed at “an audience with a certain interest in culture”, according to Vaz, who stresses that they do not want “to be pigeonholed in the young audience” and recalls in this regard that the average age of the video gamer is currently 37 years.
“We did not want a pulpit or chaplaincy tone or address children because they are incapable of understanding who Lorca is,” emphasizes Borja Vaz, who expects the video game to be available within “12 to 18 months.” EFE